Focused on workflow efficiency, easy-to-use texturing and rendering tools, and offering a safe and secure workspace environment, 3ds Max now has new rendering capabilities added to Arnold, a new Bake to Texture functionality, and enhanced features to popular modeling tools.
You will also find speed improvements throughout your process from installation to rendering and see that 3ds Max Python 3 is now set as the default Python interpreter.
Safe Scene Script Execution offers protection against malicious scripts embedded in 3ds Max scene files, regardless of whether these scripts use Maxscript, Python or .NET commands, by blocking the execution of unsafe commands.
The Malware Removal functionality detects and removes known malicious scripts from scene files and startup scripts. This prevents the spread of malicious code to other users. The malware removal functionality is powered by the Scene Security Tools plugin, which is updated whenever Autodesk becomes aware of a new malicious script.
In 3ds Max 2022, users are notified when a new version of the Scene Security Tools is available on the Autodesk App Store.
3ds Max includes performance enhancements to the Slice modifier, and new modeling features based on user feedback. These enhancements and new features are powerful complements to 3ds Max workflows, as they reduce data processing operations for Autodesk Retopology Tools in 3ds Max.
Open holes created by the Slice operation can now be capped along their boundary edges on both Mesh and Poly objects.
Perform a X-, Y-, and/or Z-aligned planar slice of your mesh based on the position of the slice gizmo through a single modifier.
A new Radial slice operation enables control of the cutting results based on a set of user-defined min and max angles.
Quickly align the cutting gizmo to faces on an object, or reference another animatable object in your scene.
The Extrude modifier, one of the most frequently used modifiers in 3ds Max, offers significant performance improvements to the speed of the initial extrude calculation, and to the responsiveness of the output when adjusting the amount parameter. This allows complex splines, which used to take minutes to process, to be operated on in a matter of seconds. Artists can achieve a desired look faster and more interactively.
The Symmetry modifier, a commonly used modeling modifier in 3ds Max, includes new features and enhancements that benefit modeling and retopology workflows in 3ds Max. Symmetry can now produce faster results, and offers a more interactive experience in the Viewport.
Planar symmetry has been updated to perform, X, Y, and/or Z symmetry results on the symmetry gizmo.
A new Radial symmetry function allows artists to quickly duplicate and repeat a geometry around the gizmo center. This new feature based on user feedback enables artists to rapidly create new variations.
Align the symmetry gizmo to faces on an object, or reference another animatable object in your scene.
3ds Max now includes a “volume preserve” option which has been added to the Relax modifier. When active, the Relax algorithm will perform additional calculations to reduce small detail and noise out from models, all while retaining the shape and definition of the overall mesh that the modifier has been applied to.
This functionality is especially useful when working with data containing a large amount of unwanted small or microsurface detail, as seen with Scan and Sculpt data. Reducing this small “noisy” data with Relax can improve the processing time of the Autodesk Retopology Tools for 3ds Max
The ‘Auto-tx’ can now be used to automate the process of converting texture files to .tx file format at render time.
Imagers can now be applied, removed, re-ordered, and edited directly in a dedicated tab of the Arnold RenderView to post-process rendering without additional render time.
The Bake to Texture interface has been simplified to offer easier navigation and selection of baked map types by grouping render elements under common map names. Now, users don’t need to remember the specific element name in the render engine they are using to bake frequently used map types like color maps, normal maps, and other PBR compatible maps that are needed in production.
Bake to Texture now features a number of new utility maps, such as Rounded Corners and Material ID maps. This enables artists to quickly arrange, what was previously a complex material setup workflow, quickly and easily into Bake to Textures results , using only a few clicks.
Turn any floating Viewport into a full-screen, borderless view. When using Presentation Mode, all gizmos are hidden allowing your 3d scene to be the true hero.
Use the “CTRL+Space” hotkey to jump in/out of full-screen Presentation Mode.
Universal Scene Description (USD) is a framework developed by Pixar Animation Studios for the interchange of 3D data across several digital content creation tools.
This first taste of USD in 3ds Max introduces a new import and export workflow which enables you to take USD data and import it as 3ds Max data, or take 3ds Max data and export it as USD data. You can rely on USD as a simple, high-speed format for transferring data between 3ds Max scenes or other USD-supported applications.
Check out the USD for 3ds Max Release Notes for more information.
AutoSmooth operations, which are used to improve the visual quality of mesh data throughout 3ds Max, have been updated to generate new smoothing data faster, regardless of whether you are smoothing thousands or millions of faces. This update helps artists when adjusting smoothing data on objects like Mesh, Poly or Spline. It also benefits other modifiers such as Smooth, Chamfer, Edit Mesh, Edit Poly, ProOptimize, and many more.
The Edit Poly modifier now includes Smart Extrude functionality, which was previously only available in the Editable Poly object class.